Sunday, February 28, 2016
COTW: Absolute Ruler, Gluttony Dogma!
This week’s COTW is Dogma! He is the new stride for Tachikaze and is hands down the best stride of the clan. His skill is if you Engorge three units he gains 10k and another skill: if he has engorge five units he can restand himself with -1 Drive Check. If you like Nextage, then you’re definitely gonna love this guy. He synergizes will with Gaia Emperor and Ancient Dragons extremely well because they are able to call units back to the field so you really don’t minus on those turns. You can also swing with your rearguards before you Engorge as well as after you call them back. If you can manage a full field for two consecutive Dogma turns, you should win majority of your games much like Nextage. Four copies of him is a must in any Tachikaze deck because one: there isn’t really much else and two: he’s actually a pretty good restanding stride. 8/10
Wednesday, February 24, 2016
Why is Moonlit Dragonfang so bad?!

Monday, February 15, 2016
DOUBLE HEADER COTW: Rikudo Stealth Dragon, Tsukumorakan!
This week we have a double header for COTW! Today’s card is Rikudo Dragon Tsukumorakan from the new Tech Booster: Reckless Rampage! His skill is when he’s placed on VG: CB2 and flip any card up from your G-Zone. Then your opponent chooses 4 cards to keep in their hand, the rest gets binded face down and returned to hand at the end of turn. Tsukumorakan is a very powerful card and is just the type of finisher Nubatama needs. In combination with Shiranui’s on stride skill you can whittle the hand down to three cards and one less interceptor; and for each Miyabi column that you are able to fulfill the requirements, you would take an additional card. It’s very difficult guarding with restrictions such as Silent Tom and Glory Maelstrom, but if you can’t guard because you have no hand is a nightmare. I like the design of this card because it gives you the “comeback” factor for it doesn’t matter how much hand advantage you opponent has, all you need is a couple good swings. I also like that Tsukumorakan is a G flip rather than a persona flip because it gives you flexibility in your G Zone (also your wallet). 9/10
COTW: Darkside Princess
Today's COTW is: Darkside Princess! Pale Moon has waned in comparison to other clans because of the limited amount of cards and also due to GBT-05 being so weak. Aside from having below average strides, many problems stem from their random soul-charging. However if you can get quality soul early they can be very deadly with high columns and multiple swings. Enter: Darkside Princess. Her skill is when she attacks a VG you can give her +5k and at the end of the battle she goes into the soul. It’s super simple yet very efficient for making 21k columns, 26k with Intensely Sweet Clown. Her offset skill to go back into the soul doesn’t hurt the deck because most of the Pale Moon cards have Magica anyway so she would have to return to the soul regardless. Also in situations with the GR Harri she can be very deadly by swinging for 26k twice with one column. Darkside Princess is a staple if you combo your attacks with Purple Trapezist/Midnight Bunny. She is also not GB restricted which means you can use her for an early push or if you are running 8k guy. This card deserves 4 spots in any G Pale Moon deck for the utility and power it gives to columns. 8/10
Saturday, February 13, 2016
Reviewing Reckless Rampage!
Today I wanted to talk about the new Technical Booster how the new support is going to effect the Meta. Reckless Rampage is a special booster in that it specifically supports Tachikaze, Nubatama and Spike Bros. First I want to congratulate Bushi on a job well done with giving crowd-favorite clans some much needed love because they holda specail place in people's hearts, Tachi and Spikes specifically. All three clans were mostly considered the underdogs against majority of the cast, but with new support they now have a chance to compete and maybe even hold a place in the Meta. Although each clan currently has a specific sub-clans that somewhat work in the meta now, I will be mixing both old support with new G-Era support in my discussion:
Tachikaze:

Spike Brothers:

Nubatama:

Wednesday, February 3, 2016
Sacksquad ARG Results!
![]() |
Sacksquad in the house! |
![]() |
Feed placing 3rd with Ripples AKA Cancer |

Round 1: Ripples (2-1)
Definitely one of the toughest matches of the day. Even though I knew the match-up very well, I couldn’t stop his Ripple shenanigans game 2. However both victories came due to my control of the pace and he had to stride multiple times, at that point I knew the game was mine.
Round 2: Sanc Guard (0-2)
First game I had complete control over the game: the board was in my favor, I had at least +5 hand advantage and I was up 4-2 in damage. He swings with Regalie and I eat the attack (with PG in hand) thinking I can punish him with Diablo then…CRIT!, CRIT!, CRIT!…FUUUUUU! My Sodium levels were way over 9000...
Round 3: Angel Feather (1-1)

Round 4: D-Robos (1-1)
First game he guard-breaks me 3 separate occasions, but I was able to hold on with guarding early and getting a couple lucky heals. Second game was very volatile game with triggers being hit back in forth, but he was able to get the win 20 seconds before time is called. TIME IS NOT ON YOUR SIDE TODAY SENPAI…
Round 5: Touken Ranbu (2-0)
At this point I was pretty pissed that I dropped my last 3 matches and I was probably not going to make it with only 2 points over 3 games. So I played much more aggressive and blew caution to the wind. This didn’t bode well for the next guy which I felt a little bad for now that I’m reflecting on the match. Both games I proc’d Judgebau then strode Doomed, Diablo, Diablo and he had no chance of coming back.
Round 6: Tachikaze (2-1)
My last match was pretty fun considering I’ve never played against Dinos before. First game I tried to retire his units while he had counterblast which was a pretty big mistake considering he can just call them back. He was able to sack me the first game with Tyrranolegend. I quickly picked up on his gimmick and for the next two games I suffocated his resources by attacking his rears and retiring is backrow with my Blasters while he didn’t have CB. With Judgebau and Swordbreaker I definitely noticed the difference in card advantage and then I went in for the kill with Abyss.
![]() |
Our Top 8: Revengers, Revengers, Ripples, DiaBuster, SancGuard, Chaos Breaker, SancGuard, Ripples |

See you all next week, kooj signing out.
Subscribe to:
Posts (Atom)